(bugeeker)
Agricola - Rules Of Play says: In Agricola, you're a farmer in a wooden shack with your spouse and little else. It's a hard life, but you have the chance to build a better one. Agricola lets you grow from humble beginnings and, from all the possibilities you'll find on a farm, you'll collect clay, wood, or stone; building fences and a home. In a season, each player plays in 4 games. Each other member of your group will be in 2 games against you. See scoring rules below. Divisions are based on previous Season results. New players enter at the bottom level for their first season. Our Agricola tournaments use the online implementation at www.boiteajeux.net. We use the original version of the game with drafting.
As families grow, there are more workers to claim actions but also more mouths to feed. And if that wasn't enough, the harvest starts coming more and more frequently near the end of the game!At harvest you can harvest your crops if you planted any and cook up your animals if you have a fire. Also, if you have two or more of any kind of animal (AFTER eating any you may need for food that harvest) they magically produce one more animal of that type. There are many ways to get food, but a key way is to cook up your livestock or veggies, or to bake your grain into bread (cooking veggies/animals is a free action, but baking is not).
After the final harvest, players count their bounty and score points for what they were able to achieve. And that, roughly, is the game. Huzzah!
Some finer points - Building stuff, Improvements and Occupations
So how do you amass livestock, plant lush fields, and make babies?
To raise livestock (sheeps, pigs, or cows): You must first create a pasture by building fences using wood. The bigger the pasture, the more animals you can keep - each square in your fenced area supports up to 2 animals. You can also keep just a single animal in your house. Building stables in a fanced pasture lets you keep double the animals there, or you can build a stable on its own to keep just one animal there.
To get produce (grain and veggies): First you need to plow a field, then you need to get one of what you want to plant, then you need to sow it. One grain turns into 3 when sown; one veggie turns into 2. You put this stack of 2 or 3 resources on your field when you sow, and each harvest you pluck 1 produce from each field that has any.
To get new family members (a.ka.a, “workers”): Chose a “Family Growth” action. You’ll need one room available in your house for every family member you have.
To build new rooms: Choose the build rooms action and pay 5 of a material (wood, clay, stone) plus 2 reeds (for the roof) per room. Your house has to be all one kind of material, e.g., all stone, all clay, or all wood. So if you upgrade to a clay house, new rooms built must use clay.
To upgrade rooms: You need to pay 1 of the new material for each room, plus just one reed total to patch up the roof. You have to upgrade all rooms at once, since all rooms must be the same material.
Picture Credit: EndersGame
Major Improvements:
A major improvement is something like an oven or a well. These have their own board and are all available in every game. You’ll need to nab one of these in order to cook your animals or bake your bread. Some give special points at the end of the game. The cost to build each one is important: look in the upper right of the card.
Picture Credit: spacie81
Occupations and Minor Improvements
To keep the game varied, you start with a hand of 7 Minor Improvement cards and 7 Occupations, randomly dealt (or possibly drafted) to each player. These can give you all sorts of interesting options, so read yours over and note the associated requirements for playing each card. Some are free, some have a resource cost in the upper right, and some list prerequisite conditions (e.g., 'Have 3 occupations') to meet before you can play the improvement.
Picture Credit: EndersGame
The devil’s in the details, and I’m afraid there are many more details and exceptions. However, if you’ve read this far then hopefully you have an understanding of the big-picture flow of the game, and can consult the rulebook as needed to flesh out the details.
Happy farming!
Picture Credit: Hobold
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4/11 9am edit: Clarified cost and occupation pre-requisites for Minor Improvement cards.
4/12 2:30pm edit: Fixed renovation cost to be 1, instead of 2, per room.
4/18 3pm edit: Added picture credits.
4/24 Made pictures larger, centered some.
FAMILY GAME For your first game(s) of Agricola, we recommend that you use the 'Family Game' rules which has three changes to the rules to simplify the game: (Differences to the normal game are also noted in the setup steps next to the family icon. The Minor Improvement and Occupation cards are not used. Game” rules given on page 8. The game is the same as the full game, except that it is played without Occupation and Minor Improvement cards and with slightly different Action spaces. Starting with the Family game is a great way to get acquainted with the game before you try the full Agricola.
Agricola Game Rules Pdf
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Agricola Game Rules Pdf
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Agricola Board Game Rules
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